MMO Bugs, Exploits and General BS

by Tayman on January 2, 2009

The more mmo games you play, the more you notice the tremendous amount of bugs and exploits. The worst offenders are dupe bugs and god mode bugs, but usually the problems with end-game content are the biggest threat to an mmo’s financial future. The average joe will quit the game once he finds out all his hard work (grinding) was for a bug-ridden end-game.

Are most companies forced to spend resources developing more exploitable content? The common sense approach suggests that they should fix the pre-existing problems before adding new ones. Unfortunately, the mmo world is big (serious) business. Which often means more time is spent on attracting new customers with shiny uber loot and broken dungeons.

It’s much cheaper to retain an existing customer than it is to find a new one. Why does the mmo world seem to ignore this?

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