I don't understand why there is such a lack of enthusiasm for pvp on the pvp server. Everyone allows loot to consume them.
While I thought about this, something else hit me:
Why do I hate pve(player versus environment) in online role playing games, but cherish console rpgs
like Chrono Trigger, Final Fantasy 3, and Secret of Mana?
In both types of games, you usually kill braindead monsters repeatedly; so what is the difference?
- In console games, you kill monsters to continue the story. The intricate plot is what truly makes the story.
- In online role-playing games, you kill mobs for loot so that you can kill more mobs for better loot...
This is usually the story: "The most sinister beast known to man has killed my family, stolen my lunch, and raped my dog.
I MUST SEEK VENGEANCE! Kill uber mob x and I will reward you with uber loot y. Oh btw, you will need 39 people to help you in
your quest. Good luck! :) "
How do we solve this problem? Simply adding thousands of lines of text for a "story" won't work.
- Linear quests are boring. There aren't many mmorpgs that allow you to shape the path of your quests
depending on the decisions you make during the quest.
- Rewards should be more varied than loot. An FMV would be nice after killing a huge raid boss of some sort. (Diablo 2)
Discounts from certain npcs, permanent titles, etc. are all good ideas.
- Anyone remember the last time a mob raided a town in your favorite MMORPG? There are a few on the market that still have
these features, but many don't.
- Risk vs Reward - I've said this way too many times. :) If you fail to kill a certain raid boss, the raid boss should be pissed
that he was disturbed. In a fit of anger, he/she leaves her cave and wreaks havoc on anyone who crosses their path. Or, if your group fails to
kill a certain mob, you are able to be killed by your own faction for x amount of time.
- Console games usually have a beginning and an end. MMORPGs are ongoing worlds that SHOULD be shaped by
the players involved in this world. Conflict on a large scale with direct benefits to the winners and shame for the losers will create a political
environment that inspires the community. It's this conflict that keeps people playing Lineage 2.
If used correctly, online gaming could be the most riveting media for entertainment. Why read a book when you can become a character in the book and
shape all the events related to the story? (Fiction books of course)
Until next time, keep killing, keep grinding, and maybe one day the developers will truly allow you to shape the world you "live" in.
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