Repetition is fun!
January 30th, 2008Good morning mmo fanatics! As I was staring into the glowing portal of freedom (computer monitor), I thought about how difficult it would be to make an extremely repetitive task fun. Five minutes later, I was able to group repetitive tasks into two categories:
Sports
Watching paint dry
In general, most sports are extremely repetitive. Let’s take basketball for instance. The object of the game is to score more points than the other team by inserting a rubber ball into a basketball goal. You run back and forth down the court trying to take the ball from the other team. I’ve simplified basketball for a reason, so bare with me sports fans…
Our next exciting task is watching paint dry. Grab your favorite chair, sit it down in front of a recently painted wall, and wait for the magic. The most invigorating aspect of watching paint dry is the lack of variance.
“Tay, it is time for an intervention. You really need to lay off drugs. The next thing you will be talking about is an adventure where the hero is a plumber trying to save a princess(that lives with toad people) from a giant evil turtle. You would have to be on some type of drugs to come up with an idea like that…”
Let me get to the point before I lose you guys. It’s obvious that most of you would rather play basketball than watch paint dry. So how does this relate to mmorpgs? Most of the tasks in mmorpgs are almost as fun and challenging as watching paint dry. So what will it take to change these repetitive tasks into a sport of some sort?
First, we will need to find out the differences between the two:
Basketball – lots of social interaction
All games are different than the last
Lots of skill involved to play like Michael Jordan in his prime, but anyone can play
Watching paint dry – social interaction is a nuisance
You may change the color of the paint (grinding area, raid boss, etc.) but watching paint dry is still watching paint dry
Now that we have distinguished the basic differences between the two, we know for certain that social interaction (the human aspect) is the only way to make a repetitive task fun. It doesn’t matter how many “random encounters” you create for whatever quest/grind, in the end they will always be predictable…
….to be continued
